Hell, there’s a street-surfing area in Pepsiman that looks and plays just like “City Escape” in Sonic Adventure 2! There is also a section where Pepsiman is chased by a Coca-Cola-themed semi, similar to the semi chasing Sonic in Sonic Adventure 2. In the desert stage, Pepsiman has to balance on a rolling barrel. While running through a suburb, you will run into a shed and emerge on the other side of it with a trash can on your head. In addition to obstacles in your way, there are specific areas that will mess with your controls or introduce something different. Your goal in each stage is to quench the thirst of some poor Pepsi-deprived people at the end of the stage before the timer runs out.
You are able to move left and right, jump and slide to navigate past obstacles, gaps, and blockades. You are shoved forward at all times, able to speed up and slow down on occasion but never stop. You have no true control over your progress. You traverse one of four levels, picking up cans of Pepsi and avoiding obstacles. Gameplay is similar to a cross between Sonic Adventure 2 and Crash Bandicoot. The game has you control the titular character from a third-person perspective. Although interest in a port for North America was expressed, the game stayed a Japanese exclusive. Development was handed to Japanese developer and publisher Kindle Imagine Develop (KID), who made the game for the PlayStation. This popularity spurred Pepsi to seek development of a standalone video game. The character was a hit in Japan, even making a cameo in the Japanese version of Fighting Vipers for the Sega Saturn as an unlockable character. The commercials themselves were not incredible, but they did show off the tongue-in-cheek humor that most Japanese commercials sport.
He was featured in TV commercials where he helps quench the thirst of citizens and ends up being hurt, pummeled, or otherwise treated roughly. Pepsiman is bedecked in a form-fitting spandex (or leather?) bodysuit with the Pepsi logo emblazoned on his chest. He is best described as a CG gimp with commercial aspirations. Pepsiman stars, of course, Pepsiman, a mascot created by artist Travis Charest for the Japanese market. It is silly, nonsensical, and infuriatingly difficult. That game is Pepsiman for the Sony PlayStation. One of them just happens to be a terrible game that under normal circumstances would be relegated to the bottom of the pile. When I’m down in the dumps, I usually turn to one of my go-to comfort games. Like many, I use games as a stress release mechanism. The beginning of June finds me in a better place, and I find myself turning to video games once again. He has been visiting more often since school let out and has discovered Super Mario Bros. My Raspberry Pi has fared better only because of my four-year-old nephew.
My PS4 and Xbox One have lain silent since the first of the month, and I normally have one online almost around the clock.
Between personal and health issues, my duties for Digital Crack have suffered.